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WeGo

WeGo

A group trip planning app that treats the trip as a shared object.

Project

UX Scene Designathon 2022

Result

Best in Design · 38 teams

Timeline

48 hours

Domain

Mobile · Travel

Role

Lead UX Designer · Lead UI Designer · Researcher

Team

Matilda Luo, Laura Pedraza, Sandy Zhang

Overview

WeGo is a mobile app for group travel planning. It replaces scattered tools like WhatsApp, Google Docs, Splitwise, and Google Maps with a single shared trip object — one place where the group makes decisions together, tracks expenses in real time, and stays aligned from planning to post-trip.

Most teams at the designathon focused on designing a single feature. The real problem wasn't a missing feature — it was that no existing tool treated the trip as something the group owned together. Solving that required designing a system.

Context

38 teams. Same brief. Most designed a feature. I designed a system.

UX Scene Designathon gave every team the same challenge: design a complete solution in 48 hours.

The biggest risk wasn't lack of ideas — it was losing time to unfocused research, endless ideation, or slow handoffs between wireframes and visual design. Before research began, I structured the sprint into four phases with clear outputs and exit criteria. This kept the team aligned and prevented drift when the pressure was highest.

Sprint timeline

Constraint

We lost a team member before research even started. That shaped everything.

Four hours in, one of our four team members dropped out. We went from four designers to three with 44 hours left.

My immediate decision was to re-scope the product, not redistribute the same workload. We held a 15-minute alignment session to define what was essential, what was optional, and what had to go entirely.

Those boundaries shaped every decision that followed — the research we ran, the features we built, and the cuts we made.

Key Insight

Constraint didn't limit the product. It focused it.

Research

Users weren't missing tools. They were missing a shared source of truth.

We ran five interviews with experienced group travelers and conducted a competitive audit of TripIt, Wanderlog, and Splitwise. Given the 48-hour constraint, I prioritized depth over breadth.

Four patterns emerged:

  • planning was fragmented across 3–5 apps
  • decision-making created the most friction
  • expense anxiety existed throughout the trip, not just at settlement
  • no tool treated the trip as a shared object owned by the group

Affinity mapping surfaced three design priorities:

  1. 1.real-time visibility into group decisions
  2. 2.low-friction input from every member
  3. 3.continuously visible financial data

These priorities guided every major design decision that followed.

Affinity map

No single tool treats the trip as a shared object.

Trip planning is scattered across WhatsApp, Google Docs, Splitwise, and Google Maps. None share state. Each tool solves a piece of the problem but none support the trip as a shared object.

Thus:

  • coordination falls to the most organized person
  • decisions happen by default rather than by choice
  • expenses create anxiety because totals are invisible

The group loses momentum every time someone switches apps to find basic information.

Fragmented travel apps

How Might We

Design a single, coherent experience that helps a group make decision together, stay aligned throughout a trip, and reduce the cognitive overhead of coordination at every stage?

Decision

The interesting problems were structural, not visual.

Three system-level challenges shaped every major design decision in the product.

Three system-level design challenges

Scope

What we cut made the product stronger.

Three features were intentionally removed — not because of time, but because including them would have changed the product.

01

In-app Text Chat

The problem wasn't missing chat — it was the absence of a shared source of truth beside it. Adding another message thread would only increase fragmentation. Audio chat was kept because it enables conversation without creating persistent threads.

02

Map Exploration

Users didn't struggle to find options. They struggled to decide together. Discovery wasn't the bottleneck — decision-making was.

03

Social Trip Sharing

This would shift WeGo from a coordination tool to a social platform — requiring a fundamentally different product to build and maintain.

Final Product

Four features. One product. No context switching.

WeGo organizes planning, decisions, spending, and memories around a single shared trip object. The challenge wasn't designing each feature individually — it was making them feel like parts of the same system.

The judges later cited the coherence of this multi-feature experience — a direct result of the structural decisions made in the first hour.

00

Onboarding

The trip begins with creation and invitation. The trip creator sets the destination and dates, then invites members through a shared link. Once joined, every traveler enters the same trip space, where plans, decisions, and expenses are visible to everyone from the start.

01

Overview

The trip overview acts as the group's shared control panel. Members, destination, dates, accommodation, and transportation live in one place, so every traveler sees the same plan.

02

Audio Chat

Audio chat lets the group discuss options without leaving the planning space. The call lives inside the trip and ends cleanly once the decision is made — no persistent threads to scroll through.

03

Itinerary

Activities are organized by day using a date-tab layout. Each entry links to navigation and details, making the plan easy to scan — which day, which activity, how to get there.

04

Poll

Polls allow any member to propose options and the group to vote in real time. Once a decision is made, the result flows directly into the itinerary.

05

Bills

Expenses are recorded as they happen — who paid and how the cost is split. The running balance stays visible throughout the trip, so there are no surprises at settlement.

06

Photos

Photos live inside the same trip space used for planning, keeping memories tied to the shared trip rather than scattered across messaging apps.

Reflection

What the judges saw was a direct output of every decision above.

WeGo won Best in Design out of 38 teams. Judges highlighted the coherence of the multi-feature experience, information hierarchy, and visual polish. Those outcomes weren't accidental — they were the result of early framing decisions and disciplined scope management.

01

Time structure is a design decision

Mapping the 48-hour sprint into four phases with clear exit conditions kept the team focused under pressure. Structure isn't overhead — it's what makes speed possible.

02

Scope discipline is a leadership skill

Re-scoping the product instead of redistributing work kept the experience coherent. Knowing what to remove is often more important than knowing what to add.